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Learn about the structure and design of computer systems, from the earliest concepts to the modern technologies. Explore the subcategories, roles, and examples of computer architecture, such as instruction set architecture, microarchitecture, and systems design.
Multimedia is the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. Learn about the origin, types, and applications of multimedia in various fields such as education, entertainment, communication, and digital art.
Learn about the history and features of multimedia computers, from the early home computers to the modern PCs and mobile devices. Find out how multimedia content was created and delivered in different eras and platforms.
Digital architecture refers to aspects of architecture that feature digital technologies or consider digital platforms as online spaces. Learn about the features, examples, and history of digital architecture, as well as how it affects user behavior in social media platforms.
Computer hardware is the physical parts of a computer, such as the CPU, RAM, motherboard, and storage devices. Learn about the evolution of computer hardware from ancient abacus to modern computers, and the types of computer systems and components.
Learn about the technology and hierarchy of computer components and recording media that are used to retain digital data. Find out the difference between primary, secondary, tertiary, and off-line storage, and how they are accessed by the CPU.
Learn about the definition, history, monetization, and sector of ICT, an extensional term for IT that stresses the role of unified communications and the integration of telecommunications and computers. Find out the world's technological capacity to store, receive, and exchange information and the ranking of OECD countries by ICT share.
Hardware architecture is the identification and representation of a system's physical components and their interrelationships. It includes electronic or electromechanical devices, such as computers, sensors, actuators, and human-computer interfaces.