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  2. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1][2][3] There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  3. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    Another contrast is between linear and non-linear models. Most early models of communication are linear models. They present communication as a unidirectional process in which messages flow from the communicator to the audience. Non-linear models, on the other hand, are multi-directional: messages are sent back and forth between participants.

  4. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    e. Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson ...

  5. Psychoacoustics - Wikipedia

    en.wikipedia.org/wiki/Psychoacoustics

    Psychoacoustics. Psychoacoustics is the branch of psychophysics involving the scientific study of the perception of sound by the human auditory system. It is the branch of science studying the psychological responses associated with sound including noise, speech, and music. Psychoacoustics is an interdisciplinary field including psychology ...

  6. Media psychology - Wikipedia

    en.wikipedia.org/wiki/Media_psychology

    Media psychology is the branch and specialty field in psychology that focuses on the interaction of human behavior with media and technology. Media psychology is not limited to mass media or media content; it includes all forms of mediated communication and media technology-related behaviors, such as the use, design, impact, and sharing ...

  7. Psychology of film - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_film

    The psychology of film is a sub-field of the psychology of art that studies the characteristics of film and its production in relation to perception, cognition, narrative understanding, and emotion. [1] A growing number of psychological scientists and brain scientists have begun conducting empirical studies that describe the cognitive and ...

  8. Nonlinear system - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_system

    Nonlinear dynamics. Game theory. v. t. e. In mathematics and science, a nonlinear system (or a non-linear system) is a system in which the change of the output is not proportional to the change of the input. [1][2] Nonlinear problems are of interest to engineers, biologists, [3][4][5] physicists, [6][7] mathematicians, and many other scientists ...

  9. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...