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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Application of Learning theory (education) to E-Learning (theory) As alluded to at the beginning of this section, the discussion of whether to use virtual or physical learning environments is unlikely to yield an answer in the current format. First, the efficacy of the learning environment may depend on the concept being taught. [71]

  3. Audiovisual education - Wikipedia

    en.wikipedia.org/wiki/Audiovisual_education

    Audiovisual aids are essential tools for teaching the learning process. It helps the teacher to present the lesson effectively, and students learn and retain the concepts better for a longer duration. The use of audio-visual aids improves student's critical and analytical thinking. It helps to remove abstract concepts through visual presentation.

  4. ADDIE Model - Wikipedia

    en.wikipedia.org/wiki/ADDIE_Model

    ADDIE Model. ADDIE is an instructional systems design (ISD) framework that many instructional designers and training developers use to develop courses. [1] The name is an acronym for the five phases it defines for building training and performance support tools: Most current ISD models are variations of the ADDIE process. [2]

  5. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    The model also suggests that teachers should seek out resources from existing ones rather than developing new resources. [citation needed] Step four. The fourth step in this model is the evaluation of performance. Evaluation of performance is focused on the measurement of studentsperformance and the attitude of students towards the content.

  6. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    A review study concluded that using graphic organizers improves student performance in the following areas: [2] Retention Students remember information better and can better recall it when it is represented and learned both visually and verbally. [2] Reading comprehension The use of graphic organizers helps improve reading comprehension of ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1][2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process of ...

  8. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    Digital media in education. Students in a media lab class. Digital Media in education is measured by a person's ability to access, analyze, evaluate, and produce media content and communication in a variety of forms. [1] These media may involve incorporating multiple digital softwares, devices, and platforms as a tool for learning.

  9. Educational assessment - Wikipedia

    en.wikipedia.org/wiki/Educational_assessment

    Educational assessment. Educational assessment or educational evaluation[1] is the systematic process of documenting and using empirical data on the knowledge, skill, attitudes, aptitude and beliefs to refine programs and improve student learning. [2] Assessment data can be obtained by examining student work directly to assess the achievement ...