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  2. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [3] As of 2021, approximately 150 million users use ...

  3. Entertainment Software Rating Board - Wikipedia

    en.wikipedia.org/wiki/Entertainment_Software...

    The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in North America.The ESRB was established in 1994 by the Entertainment Software Association (ESA, formerly the Interactive Digital Software Association (IDSA)), in response to criticism of controversial video games with excessively violent or sexual ...

  4. Regulations on children's television programming in the ...

    en.wikipedia.org/wiki/Regulations_on_children's...

    The broadcast of educational children's programming by terrestrial television stations in the United States is mandated by the Federal Communications Commission (FCC), under regulations colloquially referred to as the Children's Television Act ( CTA ), the E/I rules, or the Kid Vid rules. [1] [2] Since 1997, all full-power and Class A low-power ...

  5. LanSchool - Wikipedia

    en.wikipedia.org/wiki/LanSchool

    LanSchool is a classroom management software owned by Lenovo focused on school environments. The company is based in Research Triangle Park, North Carolina. It was founded as LanFan Technologies in February 1986. Two versions of the software are available: LanSchool Classic, the locally hosted version, and LanSchool Air, the cloud-based version.

  6. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    In the classroom, social media offers a way to systematically distribute and gather information from students. Teachers can supply documents, and audio/video media to students for immediate or later use. One study on higher education reported that devices and social media: [13] created opportunities for interaction.

  7. Parental controls - Wikipedia

    en.wikipedia.org/wiki/Parental_controls

    Parental controls are features which may be included in digital television services, computers and video games, mobile devices and software that allow parents to restrict the access of content to their children. These controls were created to assist parents in their ability to restrict certain content viewable by their children. [1]

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