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  2. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". [2] Typically, the term computer graphics refers to several different things: the representation and manipulation of image data by a computer; the various technologies used to create and manipulate images

  3. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented Reality Markup Language (ARML) is a data standard developed within the Open Geospatial Consortium (OGC), [120] which consists of Extensible Markup Language grammar to describe the location and appearance of virtual objects in the scene, as well as ECMAScript bindings to allow dynamic access to properties of virtual objects.

  4. Frequency - Wikipedia

    en.wikipedia.org/wiki/Frequency

    The term temporal frequency is used to emphasise that the frequency is characterised by the number of occurrences of a repeating event per unit time. The SI unit of frequency is the hertz (Hz), [ 4 ] named after the German physicist Heinrich Hertz by the International Electrotechnical Commission in 1930.

  5. Addition - Wikipedia

    en.wikipedia.org/wiki/Addition

    The numbers or the objects to be added in general addition are collectively referred to as the terms, [6] the addends [7] [8] [9] or the summands; [10] this terminology carries over to the summation of multiple terms.

  6. Inverse kinematics - Wikipedia

    en.wikipedia.org/wiki/Inverse_kinematics

    Forward vs. inverse kinematics. In computer animation and robotics, inverse kinematics is the mathematical process of calculating the variable joint parameters needed to place the end of a kinematic chain, such as a robot manipulator or animation character's skeleton, in a given position and orientation relative to the start of the chain.

  7. Constant term - Wikipedia

    en.wikipedia.org/wiki/Constant_term

    In mathematics, a constant term (sometimes referred to as a free term) is a term in an algebraic expression that does not contain any variables and therefore is constant. For example, in the quadratic polynomial, + +, The number 3 is a constant term. [1]

  8. Holography - Wikipedia

    en.wikipedia.org/wiki/Holography

    Two photographs of a single hologram taken from different viewpoints. Holography is a technique that enables a wavefront to be recorded and later reconstructed. It is best known as a method of generating three-dimensional images, and has a wide range of other uses, including data storage, microscopy, and interferometry.

  9. Definitions of mathematics - Wikipedia

    en.wikipedia.org/wiki/Definitions_of_mathematics

    Three leading types of definition of mathematics today are called logicist, intuitionist, and formalist, each reflecting a different philosophy of mathematics. However, each has its own flaws, none have achieved mainstream consensus, and all three appear irreconcilable.