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  2. End-user computing - Wikipedia

    en.wikipedia.org/wiki/End-user_computing

    End-user computing ( EUC) refers to systems in which non-programmers can create working applications. [1] EUC is a group of approaches to computing that aim to better integrate end users into the computing environment. These approaches attempt to realize the potential for high-end computing to perform problem-solving in a trustworthy manner.

  3. End user - Wikipedia

    en.wikipedia.org/wiki/End_user

    End user. In product development, an end user (sometimes end-user) [a] is a person who ultimately uses or is intended to ultimately use a product. [1] [2] [3] The end user stands in contrast to users who support or maintain the product, [4] such as sysops, system administrators, database administrators, [5] information technology (IT) experts ...

  4. User (computing) - Wikipedia

    en.wikipedia.org/wiki/User_(computing)

    t. e. A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [a] Some software products provide services to other systems and have no direct end users .

  5. History of personal computers - Wikipedia

    en.wikipedia.org/wiki/History_of_personal_computers

    The history of the personal computer as a mass-market consumer electronic device began with the microcomputer revolution of the 1970s. A personal computer is one intended for interactive individual use, as opposed to a mainframe computer where the end user's requests are filtered through operating staff, or a time-sharing system in which one large processor is shared by many individuals.

  6. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    A computer monitor provides a visual interface between the machine and the user. Human–computer interaction ( HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people ( users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that ...

  7. End-user development - Wikipedia

    en.wikipedia.org/wiki/End-user_development

    End-User Development can be defined as a set of methods, techniques, and tools that allow users of software systems, who are acting as non-professional software developers, at some point to create, modify or extend a software artifact. Ko et al. propose the following definition: [13]

  8. Computing - Wikipedia

    en.wikipedia.org/wiki/Computing

    Cloud computing is a model that allows for the use of computing resources, such as servers or applications, without the need for interaction between the owner of these resources and the end user. It is typically offered as a service, making it an example of Software as a Service , Platforms as a Service , and Infrastructure as a Service ...

  9. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    Frontend and backend. In software engineering, the terms frontend and backend (sometimes written as back end or back-end) refer to the separation of concerns between the presentation layer ( frontend ), and the data access layer ( backend) of a piece of software, or the physical infrastructure or hardware. In the client–server model, the ...

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