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  2. Electronic media - Wikipedia

    en.wikipedia.org/wiki/Electronic_media

    Electronic media are media that use electronics or electromechanical means for the audience to access the content. [1] This is in contrast to static media (mainly print media ), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form.

  3. Consumer electronics - Wikipedia

    en.wikipedia.org/wiki/Consumer_electronics

    A Radio Shack consumer electronics store in a mall. Consumer electronics or home electronics are electronic ( analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment, communications and recreation. These products are usually referred to as black goods due to ...

  4. Electronics industry - Wikipedia

    en.wikipedia.org/wiki/Electronics_industry

    Electronics industry. The electronics industry is the economic sector that produces electronic devices. It emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices that are built in factories operated by the industry, which are almost always partially automated.

  5. Electronics - Wikipedia

    en.wikipedia.org/wiki/Electronics

    Electronics is a scientific and engineering discipline that studies and applies the principles of physics to design, create, and operate devices that manipulate electrons and other electrically charged particles. Electronics is a subfield of physics [1] [2] and electrical engineering [3] which uses active devices such as transistors, diodes ...

  6. Electronic music - Wikipedia

    en.wikipedia.org/wiki/Electronic_music

    Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics (such as personal computers) in its creation. It includes both music made using electronic and electromechanical means ( electroacoustic music ).

  7. Media (communication) - Wikipedia

    en.wikipedia.org/wiki/Media_(communication)

    In communication, media are the outlets or tools used to store and deliver content; semantic information or subject matter of which the media contains. [1] [2] The term generally refers to components of the mass media communications industry, such as print media, publishing, news media, photography, cinema, broadcasting ( radio and television ...

  8. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality ( AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [1] AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds ...

  9. Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/Electronic_Arts

    Electronic Arts Inc. ( EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists".