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Unique identifier. A unique identifier ( UID) is an identifier that is guaranteed to be unique among all identifiers used for those objects and for a specific purpose. [1] The concept was formalized early in the development of computer science and information systems. In general, it was associated with an atomic data type .
User identifier. Unix-like operating systems identify a user by a value called a user identifier, often abbreviated to user ID or UID. The UID, along with the group identifier (GID) and other access control criteria, is used to determine which system resources a user can access. The password file maps textual user names to UIDs.
J. Random X (e.g. J. Random Hacker, J. Random User) is a term used in computer jargon for a randomly selected member of a set, such as the set of all users. Sometimes used as J. Random Loser for any not-very-computer-literate user. [4] John and Jane Appleseed, commonly used as placeholder names by Apple.
A Primary username is the name you created when you first signed up for an AOL account. In the past, AOL offered the ability to create secondary usernames linked to this Primary username, however, as of November 30, 2017, the ability to add or manage additional usernames has been removed.
An identifier is a name that identifies (that is, labels the identity of) either a unique object or a unique class of objects, where the "object" or class may be an idea, physical countable object (or class thereof), or physical noncountable substance (or class thereof). The abbreviation ID (or Id) often refers to identity, identification (the ...
A password field in a sign in form. A password, sometimes called a passcode, is secret data, typically a string of characters, usually used to confirm a user's identity.. Traditionally, passwords were expected to be memorized, but the large number of password-protected services that a typical individual accesses can make memorization of unique passwords for each service impractica
A type of cheat commonly found in first-person shooter games that makes it difficult or impossible for the user's hitbox es to be hit. This can be achieved many ways, but the most common ones are rapidly moving the user's hitbox es, flipping hitbox es (usually backwards or sideways), and sending false packets to the server. anti-RPG
Coding best practices or programming best practices are a set of informal, sometimes personal, rules ( best practices) that many software developers, in computer programming follow to improve software quality. [1] Many computer programs require being robust and reliable for long periods of time, [2] so any rules need to facilitate both initial ...