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Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems. Video was originally exclusively live technology. Live video cameras used an electron beam which would scan a photoconductive plate with the desired image and produce a voltage signal proportional to ...
This is the Antikythera mechanism, which is considered the first mechanical analog computer, dating back to the first century BC.. Ideas of computer science were first mentioned before the 1950s under the Massachusetts Institute of Technology (MIT) and Harvard University, where they had discussed and began thinking of computer circuits and numerical calculations.
Other examples of immersion technology include physical environment / immersive space with surrounding digital projections and sound such as the CAVE, and the use of virtual reality headsets for viewing movies, with head-tracking and computer control of the image presented, so that the viewer appears to be inside the scene.
Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.
Microlearning refers to a set of compact e-learning modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. [1]
The use of graphics for overtly political purposes—cartoons, graffiti, poster art, flag design, etc.—is a centuries-old practice which thrives today in every part of the world. The Northern Irish murals are one such example. A more recent example is Shepard Fairey's 2008 U.S. presidential election Barack Obama "Hope" poster. It was first ...
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [1] [2] or where the learner and the teacher are separated in both time and distance. [3]
An operator controlling The Virtual Interface Environment Workstation (VIEW) [1] at NASA Ames around 1990 Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world.
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