WOW.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Egocentric vision - Wikipedia

    en.wikipedia.org/wiki/Egocentric_vision

    Egocentric vision or first-person vision is a sub-field of computer vision that entails analyzing images and videos captured by a wearable camera, which is typically worn on the head or on the chest and naturally approximates the visual field of the camera wearer. Consequently, visual data capture the part of the scene on which the user focuses ...

  3. Object-oriented design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_design

    Object-oriented design. Object-oriented design (OOD) is the process of planning a system of interacting objects to solve a software problem. It is a method for software design. By defining classes and their functionality for their children (instantiated objects), each object can run the same implementation of the class with its state.

  4. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    UI design refers to graphical user interfaces and other forms of interface design. The goal of user interface design is to make the user 's interaction as simple and efficient as possible, in terms of accomplishing user goals ( user-centered design ). User interfaces are the points of interaction between users and designs. There are three types:

  5. Activity-centered design - Wikipedia

    en.wikipedia.org/wiki/Activity-centered_design

    Activity-centered design ( ACD) is an extension of the Human-centered design paradigm in interaction design. [1] ACD features heavier emphasis on the activities that a user would perform with a given piece of technology. ACD has its theoretical underpinnings in activity theory, [2] from which activities can be defined as actions taken by a user ...

  6. Customer relationship management - Wikipedia

    en.wikipedia.org/wiki/Customer_relationship...

    v. t. e. Customer relationship management ( CRM) is a process in which a business or other organization administers its interactions with customers, typically using data analysis to study large amounts of information. [1] CRM systems compile data from a range of different communication channels, including a company's website, telephone (which ...

  7. User experience - Wikipedia

    en.wikipedia.org/wiki/User_experience

    User experience ( UX) is how a user interacts with and experiences a product, system or service. It includes a person's perceptions of utility, ease of use, and efficiency. Improving user experience is important to most companies, designers, and creators when creating and refining products because negative user experience can diminish the use ...

  8. Sensitivity analysis - Wikipedia

    en.wikipedia.org/wiki/Sensitivity_analysis

    Sensitivity analysis is the study of how the uncertainty in the output of a mathematical model or system (numerical or otherwise) can be divided and allocated to different sources of uncertainty in its inputs. A related practice is uncertainty analysis, which has a greater focus on uncertainty quantification and propagation of uncertainty ...

  9. Extreme users - Wikipedia

    en.wikipedia.org/wiki/Extreme_users

    Extreme Characters (also known as brink users and extreme users) is a methodology used within user-centered design in order to represent edge case users of a product, brand or user interface. Extreme Characters also fits under the umbrella of market segmentation within marketing as it formulates design solutions for both average users and ...