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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  3. INVEST (mnemonic) - Wikipedia

    en.wikipedia.org/wiki/INVEST_(mnemonic)

    The INVEST mnemonic for Agile software development projects was created by Bill Wake [1] as a reminder of the characteristics of a good quality Product Backlog Item (commonly written in user story format, but not required to be) or PBI for short. Such PBIs may be used in a Scrum backlog, Kanban board or XP project. Letter. Meaning. Description. I.

  4. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    t. e. In software and systems engineering, the phrase use case is a polyseme with two senses: A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  5. Behavior-driven development - Wikipedia

    en.wikipedia.org/wiki/Behavior-driven_development

    The example given above establishes a user story for a software system under development. This user story identifies a stakeholder, a business effect and a business value. It also describes several scenarios, each with a precondition, trigger and expected outcome.

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The developers sort the user stories by risk. They also categorize into three piles: low, medium and high risk user stories. The following is an example of an approach to this: Determine Risk Index: Give each user story an index from 0 to 2 on each of the following factors: Completeness (do we know all of the story details?) Complete (0 ...

  7. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase. [19] The customer specifies scenarios to test when a user story has been correctly implemented.

  8. Use case diagram - Wikipedia

    en.wikipedia.org/wiki/Use_case_diagram

    A use case diagram[1] is a graphical depiction of a user's possible interactions with a system. A use case diagram shows various use cases and different types of users the system has and will often be accompanied by other types of diagrams as well. The use cases are represented by either circles or ellipses. The actors are often shown as stick ...

  9. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user. [4] User-centered design applies cognitive science principles to create intuitive, efficient products by understanding ...