WOW.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1] Depending on the product, user stories may be written by different stakeholders ...

  3. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Adding stories to an iteration in progress In agile software development, stories (similar to use case descriptions) are typically used to define requirements and an iteration is a short period of time during which the team commits to specific goals. [104] Adding stories to an iteration in progress is detrimental to a good flow of work.

  4. Acceptance testing - Wikipedia

    en.wikipedia.org/wiki/Acceptance_testing

    Acceptance testing is a term used in agile software development methodologies, particularly extreme programming, referring to the functional testing of a user story by the software development team during the implementation phase.

  5. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    In software and systems engineering, the phrase use case is a polyseme with two senses: A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  6. Vertical slice - Wikipedia

    en.wikipedia.org/wiki/Vertical_slice

    It is mostly used in Scrum terminology where the work is planned in terms of features (or stories). For example, as a very basic approach, a software project may consist of three layers (or components): Data access layer (bottom) Business logic layer (middle) User interface layer (top) In this common approach, a vertical slice means a bit of ...

  7. Use case diagram - Wikipedia

    en.wikipedia.org/wiki/Use_case_diagram

    Use case diagram. v. t. e. A use case diagram[1] is a graphical depiction of a user's possible interactions with a system. A use case diagram shows various use cases and different types of users the system has and will often be accompanied by other types of diagrams as well. The use cases are represented by either circles or ellipses.

  8. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    A common approach to adapting scrum is the combination of scrum with other software development methodologies, as scrum does not cover the whole product development lifecycle. [41] Various scrum practitioners have also suggested more detailed techniques for how to apply or adapt scrum to particular problems or organizations.

  9. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a conceptual design discipline rooted in human factors and ergonomics. This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4] User experience became a positive insight for designers in the ...