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  2. Systems development life cycle - Wikipedia

    en.wikipedia.org/wiki/Systems_development_life_cycle

    A systems development life cycle is composed of distinct work phases that are used by systems engineers and systems developers to deliver information systems.Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed expectations, based on requirements, by delivering systems within scheduled time frames and cost estimates. [3]

  3. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.

  4. ISO/IEC 12207 - Wikipedia

    en.wikipedia.org/wiki/ISO/IEC_12207

    ISO/IEC/IEEE 12207 Systems and software engineering – Software life cycle processes [1] is an international standard for software lifecycle processes. First introduced in 1995, it aims to be a primary standard that defines all the processes required for developing and maintaining software systems, including the outcomes and/or activities of each process.

  5. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    Augmented reality (AR) is an interactive experience that combines the real world and computer-generated 3D content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. [ 1 ] AR can be defined as a system that incorporates three basic features: a combination of real and virtual ...

  6. Technology life cycle - Wikipedia

    en.wikipedia.org/wiki/Technology_life_cycle

    Technology life cycle. The typical life cycle of a manufacturing process or production system from the stages of its initial conception to its culmination as either a technique or procedure of common practice or to its demise. The Y-axis of the diagram shows the business gain to the proprietor of the technology while the X-axis traces its lifetime.

  7. Easter egg (media) - Wikipedia

    en.wikipedia.org/wiki/Easter_egg_(media)

    An Easter egg is a message, image, or feature hidden in software, a video game, a film, or another—usually electronic—medium. The term used in this manner was coined around 1979 by Steve Wright, the then-Director of Software Development in the Atari Consumer Division, to describe a hidden message in the Atari video game Adventure, in reference to an Easter egg hunt.

  8. Ubiquitous computing - Wikipedia

    en.wikipedia.org/wiki/Ubiquitous_computing

    Ubiquitous computing (or " ubicomp ") is a concept in software engineering, hardware engineering and computer science where computing is made to appear seamlessly anytime and everywhere. In contrast to desktop computing, ubiquitous computing implies use on any device, in any location, and in any format. A user interacts with the computer, which ...

  9. Web development - Wikipedia

    en.wikipedia.org/wiki/Web_development

    Web development is the work involved in developing a website for the Internet (World Wide Web) or an intranet (a private network). [1] Web development can range from developing a simple single static page of plain text to complex web applications, electronic businesses, and social network services. A more comprehensive list of tasks to which ...