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NetLogo is free and open-source software, released under a GNU General Public License (GPL). [17] Commercial licenses are also available. It is written in Scala and Java and runs on the Java virtual machine (JVM). [18] At its core is a hybrid interpreter/compiler that partially compiles user code to JVM bytecode.
Logo is an educational programming language, designed in 1967 by Wally Feurzeig, Seymour Papert, and Cynthia Solomon. [1] Logo is not an acronym: the name was coined by Feurzeig while he was at Bolt, Beranek and Newman, [2] and derives from the Greek logos, meaning 'word' or 'thought'. A general-purpose language, Logo is widely known for its ...
In the last few years, the agent-based modeling (ABM) community has developed several practical agent based modeling toolkits that enable individuals to develop agent-based applications. More and more such toolkits are coming into existence, and each toolkit has a variety of characteristics. Several individuals have made attempts to compare ...
Smalltalk, Etoys, Scratch, NetLogo, KTurtle, Rebol. UCBLogo, also termed Berkeley Logo, is a programming language, a dialect of Logo, which derived from Lisp. It is a dialect of Logo intended to be a "minimum Logo standard". [2] It has the best facilities for handling lists, files, input/output (I/O), and recursion.
Besides these three scenarios lies Iain Weaver's Sugarscape NetLogo model, which is part of the User Community Models Library. "It builds on Owen Densmore's NetLogo community model to encompass all rules discussed in Growing Artificial Societies with the exception of the combat rule (although trivial to include, it adds little value to the model)."
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MSWLogo is a programming language which is interpreted, based on the computer language Logo, with a graphical user interface (GUI) front end. George Mills developed it at the Massachusetts Institute of Technology (MIT). Its core is the same as UCBLogo by Brian Harvey. It is free and open-source software, with source code available, in Borland C++.
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