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  2. Category:Java platform games - Wikipedia

    en.wikipedia.org/wiki/Category:Java_platform_games

    Saints Row 2 (mobile) Soda Constructor. Space Impact. Sphinx and the Cursed Mummy. Spiral Knights. Splatterhouse. Split/Second: Velocity. Street Fighter II.

  3. Java bytecode - Wikipedia

    en.wikipedia.org/wiki/Java_bytecode

    Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application. As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.

  4. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), meaning that compiled Java code can run on all platforms that support Java without the need to recompile.

  5. Reflective programming - Wikipedia

    en.wikipedia.org/wiki/Reflective_programming

    In object-oriented programming languages such as Java, reflection allows inspection of classes, interfaces, fields and methods at runtime without knowing the names of the interfaces, fields, methods at compile time. It also allows instantiation of new objects and invocation of methods. Reflection is often used as part of software testing, such ...

  6. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language . Note that any referenced "value" refers to a 32-bit int as per the ...

  7. Modular programming - Wikipedia

    en.wikipedia.org/wiki/Modular_programming

    Modular programming. Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and ...

  8. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    Time to Hello World. "Time to hello world" (TTHW) is the time it takes to author a "Hello, World!" program in a given programming language. This is one measure of a programming language's ease of use; since the program is meant as an introduction for people unfamiliar with the language, a more complex "Hello, World!"

  9. Colobot - Wikipedia

    en.wikipedia.org/wiki/Colobot

    Right, the program editor to create the code which controls the bots. Colobot ( Colonize with Bots) is an educational, post apocalyptic real-time strategy video game featuring 3D graphics, created by Swiss developer Epsitec SA. The objective of the game is to find a planet for colonization by the human race by establishing a basic ...