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  2. FLEX (protocol) - Wikipedia

    en.wikipedia.org/wiki/FLEX_(protocol)

    FLEX provides one-way communication only (from the provider to the pager device), but a related protocol called ReFLEX provides two-way messaging. Protocol [ edit ] Transmission of message data occurs in one of four modes: 1600/2, 3200/2, 3200/4, or 6400/4.

  3. Pager - Wikipedia

    en.wikipedia.org/wiki/Pager

    Pager. A pager, also known as a beeper or bleeper, [1] is a wireless telecommunications device that receives and displays alphanumeric or voice messages. One-way pagers can only receive messages, while response pagers and two-way pagers can also acknowledge, reply to, and originate messages using an internal transmitter. [2]

  4. Radio-paging code No. 1 - Wikipedia

    en.wikipedia.org/wiki/Radio-paging_code_No._1

    An NEC pager, using POCSAG coding branded for the Skyper network. Radio-paging code No. 1 (usually and hereafter called POCSAG) is an asynchronous protocol used to transmit data to pagers. Its usual designation is an acronym of the P ost O ffice C ode S tandardisation A dvisory G roup, the name of the group that developed the code under the ...

  5. Simple Network Paging Protocol - Wikipedia

    en.wikipedia.org/wiki/Simple_Network_Paging_Protocol

    Simple Network Paging Protocol. Simple Network Paging Protocol (SNPP) is a protocol that defines a method by which a pager can receive a message over the Internet. It is supported by most major paging providers, and serves as an alternative to the paging modems used by many telecommunications services. The protocol was most recently described ...

  6. ERMES - Wikipedia

    en.wikipedia.org/wiki/ERMES

    During the 1990s, ERMES aimed to achieve a standardised digital platform throughout Europe. [4] [5] [6] It was intended that paging systems based on the ERMES standard would be able to receive text messages transmitted from personal computers, enabling companies to contact their employees over the PSTN. Also, GSM handsets would receive ERMES ...

  7. Unification (computer science) - Wikipedia

    en.wikipedia.org/wiki/Unification_(computer_science)

    Unification (computer science) In logic and computer science, specifically automated reasoning, unification is an algorithmic process of solving equations between symbolic expressions, each of the form Left-hand side = Right-hand side. For example, using x, y, z as variables, and taking f to be an uninterpreted function, the singleton equation ...

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