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  2. Reading comprehension - Wikipedia

    en.wikipedia.org/wiki/Reading_comprehension

    There are many resources and activities educators and instructors of reading can use to help with reading strategies in specific content areas and disciplines. Some examples are graphic organizers, talking to the text, anticipation guides, double entry journals, interactive reading and note taking guides, chunking, and summarizing.

  3. Decisions, Decisions - Wikipedia

    en.wikipedia.org/wiki/Decisions,_Decisions

    In 2002 Tom Snyder Productions was bought by Scholastic, and this series fell under Scholastic's Interactive Educational Software division. [ 11 ] Realwordedtech suggested the series died out because it "was expensive to create and even more difficult for teachers to integrate an increasingly prescribed data-driven curriculum".

  4. Graphical timeline of the Big Bang - Wikipedia

    en.wikipedia.org/wiki/Graphical_timeline_of_the...

    This timeline of the Big Bang shows a sequence of events as currently theorized by scientists. It is a logarithmic scale that shows second instead of second.For example, one microsecond is ⁡ = =.

  5. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    A review study concluded that using graphic organizers improves student performance in the following areas: [2] Retention Students remember information better and can better recall it when it is represented and learned both visually and verbally. [2] Reading comprehension The use of graphic organizers helps improve reading comprehension of ...

  6. Graphic communication - Wikipedia

    en.wikipedia.org/wiki/Graphic_communication

    Graphic Communications focuses on the technical aspects of producing and distributing items of visual communication. This includes technical aspects associated with the production of tangible items such as books, magazines and packaging, as well as digital items such as e-newsletters, interactive apps, websites, video and virtual reality applications.

  7. Interactive design - Wikipedia

    en.wikipedia.org/wiki/Interactive_design

    Interactive design diagram. Interactive design is a user-oriented field of study that focuses on meaningful communication using media to create products through cyclical and collaborative processes between people and technology. Successful interactive designs have simple, clearly defined goals, a strong purpose and intuitive screen interface ...

  8. Passive learning - Wikipedia

    en.wikipedia.org/wiki/Passive_learning

    The effectiveness of traditional instruction and passive learning methods have been under debate for some time. [2] The modern origins of progressive education, with active learning as a component, can be traced back to the 18th century works of John Locke and Jean-Jacques Rousseau, both of whom are known as forerunners of ideas that would be developed by 20th century theorists such as John Dewey.

  9. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.

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