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  2. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    November 2016 saw the initial release of GameMaker Studio 2 beta, [51] with full release in March 2017. [52] This version spots a completely redesigned IDE (rewritten in C# [53]) and a number of new editor and runtime features. In August 2020, major update 2.3 was released, bringing a host of new features to IDE, runtime, and the scripting ...

  3. Deltarune - Wikipedia

    en.wikipedia.org/wiki/Deltarune

    Deltarune was developed by Fox in GameMaker Studio 2. [22] The game introduces a new battle system comparable to the one used in the Final Fantasy franchise, contrasting with Undertale ' s combat system (which shared similarities with that of the Mother series).

  4. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game creation system. Game-Maker (aka RSD Game-Maker) is an MS-DOS -based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1] Game-Maker also was sold under various names by ...

  5. Talk:GameMaker/Archive 2 - Wikipedia

    en.wikipedia.org/wiki/Talk:GameMaker/Archive_2

    GameMaker: Studio 1.4 was the previous version, and 1.99 the early access. After that GameMaker: Studio 2 was released on 2nd November, 2016 under beta testing. It ...

  6. Undertale - Wikipedia

    en.wikipedia.org/wiki/Undertale

    Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters ...

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    List of game engine recreations. Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a ...

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