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  2. Linear video editing - Wikipedia

    en.wikipedia.org/wiki/Linear_video_editing

    Linear video editing. Linear video editing is a video editing post-production process of selecting, arranging, and modifying images and sound in a predetermined, ordered sequence. [1] Regardless of whether it was captured by a video camera, [2] tapeless camcorder, or recorded in a television studio on a video tape recorder (VTR) the content ...

  3. Video editing - Wikipedia

    en.wikipedia.org/wiki/Video_editing

    Video editing. Video editing is the post-production and arrangement of video shots. To showcase perfect video editing to the public, video editors must be reasonable and ensure they have a superior understanding of film, television, and other sorts of videography. [1] Video editing structures and presents all video information, including films ...

  4. Multimedia Nusantara University - Wikipedia

    en.wikipedia.org/wiki/Multimedia_nusantara...

    Website. www.umn.ac.id. Universitas Multimedia Nusantara ( Indonesian: Universitas Multimedia Nusantara, abbreviated as UMN) is a private university located in Gading Serpong, Tangerang, Banten, Indonesia. The university was founded by Kompas Gramedia Group on 25 November 2005 and officially launched in a ceremony at the Hotel Santika, Jakarta ...

  5. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  6. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1][2][3]There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  7. ITU-T Study Group 16 - Wikipedia

    en.wikipedia.org/wiki/ITU-T_Study_Group_16

    The ITU-T Study Group 16 ( SG16) is a statutory group of the ITU Telecommunication Standardization Sector (ITU-T) concerned with multimedia coding, systems and applications, such as video coding standards. It is responsible for standardization of the "H.26x" line of video coding standards, the "T.8xx" line of image coding standards, and related ...

  8. Transmedia storytelling - Wikipedia

    en.wikipedia.org/wiki/Transmedia_storytelling

    Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. From a production standpoint, transmedia storytelling involves creating content [1] that engages an audience using ...

  9. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8] They are thought to have educational, democratizing [9] and even ...