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  2. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a move away from traditional linear media, in which content is selected by the publisher to be consumed and is then done so passively. [1] [2] [3] There is no single specific form of non-linear media; rather, what might be considered non-linear changes as technology changes. Following the development and rise of digital non ...

  3. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    e. Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson ...

  4. Nonlinear narrative - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_narrative

    Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.

  5. Mass media in the Philippines - Wikipedia

    en.wikipedia.org/wiki/Mass_media_in_the_Philippines

    Communication towers in Zamboanga City. Mass media in the Philippines consists of several types of media: television, radio, newspapers, magazines, cinema, and websites.. In 2004, the Philippines had 225 television stations, 369 AM radio broadcast stations, 583 FM radio broadcast stations, 10 internet radio stations, 5 shortwave stations and 7 million newspapers in circulation.

  6. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Non-linear uses interactivity to control progress as with a video game or self-paced computer-based training so that the actions made will be based on how the user interacts within the simulated world. Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded:

  7. Hypertext fiction - Wikipedia

    en.wikipedia.org/wiki/Hypertext_fiction

    Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories.

  8. List of nonlinear narrative television series - Wikipedia

    en.wikipedia.org/wiki/List_of_nonlinear...

    Nonlinear narrative is a storytelling technique in which the events are depicted, for example, out of chronological order, or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions, flashbacks, flashforwards or narrating another story inside the main plot-line.

  9. Nonlinear optics - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_optics

    Nonlinear optics. Structure of KTP crystal, viewed down b axis, used in second harmonic generation. Nonlinear optics (NLO) is the branch of optics that describes the behaviour of light in nonlinear media, that is, media in which the polarization density P responds non-linearly to the electric field E of the light.