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  2. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

  3. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Windows, Macintosh. Release. June 1997 [1] Genre (s) Edutainment. Mode (s) Single-player. Reader Rabbit Toddler (also known as Reader Rabbit's Toddler) is a 1997 educational video game developed by KnowWare and published by The Learning Company. It is part of the Reader Rabbit series.

  4. Disney Learning: Mickey Mouse - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Mickey_Mouse

    Mickey Mouse Toddler, Mickey Mouse Preschool, and Mickey Mouse Kindergarten are three sister educational video games by Disney Interactive.They are part of the Disney Learning Series, alongside similar Winnie the Pooh games, Mathquest With Aladdin, Reading Quest with Aladdin, Adventures in Typing with Timon and Pumbaa, Buzz Lightyear 1st and 2nd Grade, The Jungle Book 1st and 2nd Grade, Ready ...

  5. Disney Learning: Winnie the Pooh - Wikipedia

    en.wikipedia.org/wiki/Disney_Learning:_Winnie...

    Disney Learning: Winnie the Pooh. Disney Learning: Winnie the Pooh comprises three titles: Winnie The Pooh Toddler, Winnie the Pooh Preschool and Winnie The Pooh Kindergarten. They are point-and-click educational video games developed and published by Disney Interactive and based on the Winnie the Pooh franchise. The titles were shipped by BAM!

  6. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    Montessori education returned to the United States in 1960 and has since spread to thousands of schools there. Montessori continued to extend her work during her lifetime, developing a comprehensive model of psychological development from birth to age 24, as well as educational approaches for children ages 0 to 3, 3 to 6, and 6 to 12.

  7. List of Mario educational games - Wikipedia

    en.wikipedia.org/.../List_of_Mario_educational_games

    The Mario educational games were generally designed for use by children in preschool or kindergarten and focused on developing skills ranging from language and typing to geography and history. The educational games were not well-received, with many critics and gamers labeling them as some of the worst Mario games ever made. [1]

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