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  2. DSV Limiting Factor - Wikipedia

    en.wikipedia.org/wiki/DSV_Limiting_Factor

    Pilot and observer. Limiting Factor, known as Bakunawa since its sale in 2022, is a crewed deep-submergence vehicle (DSV) manufactured by Triton Submarines and owned and operated since 2022 by Gabe Newell ’s Inkfish ocean-exploration research organization. [3] It currently holds the records for the deepest crewed dives in all five oceans.

  3. Limiting factor - Wikipedia

    en.wikipedia.org/wiki/Limiting_factor

    Limiting factor. A limiting factor is a variable of a system that causes a noticeable change in output or another measure of a type of system. The limiting factor is in a pyramid shape of organisms going up from the producers to consumers and so on. A factor not limiting over a certain domain of starting conditions may yet be limiting over ...

  4. The Player of Games - Wikipedia

    en.wikipedia.org/wiki/The_Player_of_Games

    Given that, the Culture had intended all along to use him to discredit the brutality of the Azadian system by publicly giving the lie to the game's representation of social reality. Legacy. DSV Limiting Factor is named after the sapient warship (provided to Jernau Morat Gurgeh for transport) in the book. "The naming of these vessels is a large ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Playing video games on an infrequent and spontaneous basis without a long-term commitment. Casual video games are distinguished by a low learning curve and ease of access, often web-based for mobile phones or personal computers. Most casual games have simplified controls, with one or two buttons dominating play.

  6. Law of Maximum - Wikipedia

    en.wikipedia.org/wiki/Law_of_Maximum

    Law of Maximum. The Law of Maximum also known as Law of the Maximum is a principle developed by Arthur Wallace which states that total growth of a crop or a plant is proportional to about 70 growth factors. Growth will not be greater than the aggregate values of the growth factors. Without the correction of the limiting growth factors ...

  7. Nearly Half of Video Game Players Say ‘Creation and Self ...

    www.aol.com/nearly-half-video-game-players...

    A new study has found that while stress relief is still self-reported as the top reason people are playing video games, 46% of gamers now list “creation, imagination and self-expression” as ...

  8. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    v. t. e. In the video game industry, digital distribution is the process of delivering video game content as digital information, without the exchange or purchase of new physical media such as ROM cartridges, magnetic storage, optical discs and flash memory cards.

  9. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time. A person reading on an iPad tablet. Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or even a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health.