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The following is a comparison of e-book formats used to create and publish e-books . The EPUB format is the most widely supported e-book format, supported by most e-book readers except Amazon Kindle [a] devices. Most e-book readers also support the PDF and plain text formats. E-book software can be used to convert e-books from one format to ...
v. t. e. An ebook (short for electronic book ), also known as an e-book or eBook, is a book publication made available in electronic form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. [1] Although sometimes defined as "an electronic version of a printed book", [2] some e-books ...
E-reader. An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. [1] [2]
Multimedia franchises usually develop due to the popularization of an original creative work, and then its expansion to other media through licensing agreements, with respect to intellectual property in the franchise's characters and settings, although the trend later developed wherein franchises would be launched in multiple forms of media ...
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Comparison of e-book software. E-book software is software that allows the creation, editing, display, conversion and/or publishing of e-books. E-book software is available for many platforms in both paid, proprietary as well as free, open source form.
Media franchise. A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the ...
Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.