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  2. Concurrent object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Concurrent_object-oriented...

    Concurrent object-oriented programming is a programming paradigm which combines object-oriented programming (OOP) together with concurrency.While numerous programming languages, such as Java, combine OOP with concurrency mechanisms like threads, the phrase "concurrent object-oriented programming" primarily refers to systems where objects themselves are a concurrency primitive, such as when ...

  3. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Async/await. In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an asynchronous, non-blocking function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques ...

  4. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or textures used to construct a final rendered image can be altered using algorithms defined in a shader, and can be modified by external variables or textures introduced by the computer program calling the shader. [citation needed] Shaders are used ...

  5. Software architectural model - Wikipedia

    en.wikipedia.org/wiki/Software_Architectural_Model

    Software architectural model. An architectural model (in software) is a diagram created by using available standards, in which the primary aim is to illustrate a specific set of tradeoffs inherent in the structure and design of a system or ecosystem. Software architects use architectural models to communicate with others and seek peer feedback.

  6. Flow-based programming - Wikipedia

    en.wikipedia.org/wiki/Flow-based_programming

    Flow-based programming. In computer programming, flow-based programming ( FBP) is a programming paradigm that defines applications as networks of black box processes, which exchange data across predefined connections by message passing, where the connections are specified externally to the processes. These black box processes can be reconnected ...

  7. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Overview. Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of calling a program by name, message passing uses an object model to distinguish the general function from the specific implementations. The invoking program sends a message and relies on the object ...

  8. Functional reactive programming - Wikipedia

    en.wikipedia.org/.../Functional_reactive_programming

    Functional reactive programming ( FRP) is a programming paradigm for reactive programming ( asynchronous dataflow programming) using the building blocks of functional programming (e.g., map, reduce, filter ). FRP has been used for programming graphical user interfaces (GUIs), robotics, games, and music, aiming to simplify these problems by ...

  9. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements and objective are represented by linear relationships. Linear programming is a special case of mathematical programming (also known as mathematical optimization).