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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...

  4. 3DMark - Wikipedia

    en.wikipedia.org/wiki/3DMark

    3DMark. 3DMark is a computer benchmarking tool created and developed by UL (formerly Futuremark ), to determine the performance of a computer's 3D graphic rendering and CPU workload processing capabilities. Running 3DMark produces a 3DMark score, with higher numbers indicating better performance. The 3DMark measurement unit is intended to give ...

  5. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    DirectX Diagnostic Tool ( DxDiag) is a diagnostics tool used to test DirectX functionality and troubleshoot video- or sound-related hardware problems. DirectX Diagnostic can save text files with the scan results. These files are often posted in tech forums or attached to support emails in order to give support personnel a better idea of the PC ...

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing. Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs. It does so by providing a considerably lower-level API for the ...

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  8. Comparison of OpenGL and Direct3D - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_OpenGL_and...

    OpenGL and Direct3D are both implemented in the display device driver. A significant difference however is that Direct3D implements the API in a common runtime (supplied by Microsoft), which in turn talks to a low-level device driver interface (DDI). With OpenGL, every vendor implements the full API in the driver.

  9. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Graphics Technology. Intel Graphics Technology [4] ( GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics .