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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  3. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    t. e. In software and systems engineering, the phrase use case is a polyseme with two senses : A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. A potential scenario in which a system receives an external request (such as user input) and responds to it.

  4. Behavior-driven development - Wikipedia

    en.wikipedia.org/wiki/Behavior-driven_development

    Story versus specification. A separate subcategory of behavior-driven development is formed by tools that use specifications as an input language rather than user stories. An example of this style is the RSpec tool that was also originally developed by Dan North.

  5. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand ...

  6. Story (social media) - Wikipedia

    en.wikipedia.org/wiki/Story_(social_media)

    A story is a short sequence of images, videos, or other social media content, which can be accompanied by backgrounds, music, text, stickers, animations, filters or emojis. Social media platforms typically advance through the sequence automatically when presenting a story to a viewer. Although the sequential nature of stories can be used to ...

  7. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Persona (user experience) A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a user type that might use a site, brand, or product in a similar way. [1] Personas represent the similarities of consumer groups or segments.

  8. Fibonacci scale (agile) - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_scale_(agile)

    However, the user story that was assigned 0 cost cannot be used as a relative scale to estimate the cost of other user stories (i.e. we cannot say a story is 10 times harder than a story of size 0). An advantage of the Fibonacci sequence is that it allows developers to disaggregate a user story from one large bucket into two preceding buckets ...

  9. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling. Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their ...