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  2. User story - Wikipedia

    en.wikipedia.org/wiki/User_story

    t. e. In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software. [1]

  3. Scrum (software development) - Wikipedia

    en.wikipedia.org/wiki/Scrum_(software_development)

    Scrum is an agile team collaboration framework commonly used in software development and other industries. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Each sprint is no longer than one month and commonly lasts two weeks. The scrum team assesses progress in time-boxed, stand ...

  4. Fibonacci scale (agile) - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_scale_(agile)

    Fibonacci scale (agile) In Agile software development, the Fibonacci scale consists of a sequence of numbers used for estimating the relative size of user stories in points. Agile Scrum is based on the concept of working iteratively in short sprints, typically two weeks long, where the requirements and development are continuously being improved.

  5. INVEST (mnemonic) - Wikipedia

    en.wikipedia.org/wiki/INVEST_(mnemonic)

    The INVEST mnemonic for Agile software development projects was created by Bill Wake [1] as a reminder of the characteristics of a good quality Product Backlog Item (commonly written in user story format, but not required to be) or PBI for short. Such PBIs may be used in a Scrum backlog, Kanban board or XP project. Letter. Meaning. Description. I.

  6. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker. Planning poker, also called Scrum poker, is a consensus-based, gamified technique for estimating, mostly used for timeboxing in Agile principles. In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud. The cards are revealed, and the estimates are ...

  7. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    A common characteristic in agile software development is the daily stand-up (known as daily scrum in the Scrum framework). In a brief session (e.g., 15 minutes), team members review collectively how they are progressing toward their goal and agree whether they need to adapt their approach.

  8. Use case - Wikipedia

    en.wikipedia.org/wiki/Use_case

    User stories are agile; use cases are not. Agile and Scrum are neutral on requirement techniques. As the Scrum Primer states, Product Backlog items are articulated in any way that is clear and sustainable. Contrary to popular misunderstanding, the Product Backlog does not contain "user stories"; it simply contains items.

  9. Vertical slice - Wikipedia

    en.wikipedia.org/wiki/Vertical_slice

    The term vertical slice refers to a cross-sectional slice through the layers that form the structure of the software code base. It is mostly used in Scrum terminology where the work is planned in terms of features (or stories). For example, as a very basic approach, a software project may consist of three layers (or components): In this common ...