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  2. Chaos theory - Wikipedia

    en.wikipedia.org/wiki/Chaos_theory

    Chaos theory is an interdisciplinary area of scientific study and branch of mathematics. It focuses on underlying patterns and deterministic laws of dynamical systems that are highly sensitive to initial conditions. These were once thought to have completely random states of disorder and irregularities. [1]

  3. Monotonic function - Wikipedia

    en.wikipedia.org/wiki/Monotonic_function

    A function that is not monotonic. In mathematics, a monotonic function (or monotone function) is a function between ordered sets that preserves or reverses the given order. [1] [2] [3] This concept first arose in calculus, and was later generalized to the more abstract setting of order theory .

  4. Quadratic growth - Wikipedia

    en.wikipedia.org/wiki/Quadratic_growth

    In mathematics, a function or sequence is said to exhibit quadratic growth when its values are proportional to the square of the function argument or sequence position. "Quadratic growth" often means more generally "quadratic growth in the limit ", as the argument or sequence position goes to infinity – in big Theta notation, . [1]

  5. e (mathematical constant) - Wikipedia

    en.wikipedia.org/wiki/E_(mathematical_constant)

    The number e is a mathematical constant approximately equal to 2.71828 that can be characterized in many ways. It is the base of the natural logarithm function. It is the limit of as n tends to infinity, an expression that arises in the computation of compound interest. It is the value at 1 of the (natural) exponential function, commonly ...

  6. Order of magnitude - Wikipedia

    en.wikipedia.org/wiki/Order_of_magnitude

    An order-of-magnitude estimate of a variable, whose precise value is unknown, is an estimate rounded to the nearest power of ten. For example, an order-of-magnitude estimate for a variable between about 3 billion and 30 billion (such as the human population of the Earth) is 10 billion. To round a number to its nearest order of magnitude, one ...

  7. Doubling time - Wikipedia

    en.wikipedia.org/wiki/Doubling_time

    Doubling time. The doubling time is the time it takes for a population to double in size/value. It is applied to population growth, inflation, resource extraction, consumption of goods, compound interest, the volume of malignant tumours, and many other things that tend to grow over time. When the relative growth rate (not the absolute growth ...

  8. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Zero-sum game. Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two sides, where the result is an advantage for one side and an equivalent loss for the other. [1] In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit ...

  9. Rule of 72 - Wikipedia

    en.wikipedia.org/wiki/Rule_of_72

    In finance, the rule of 72, the rule of 70 [1] and the rule of 69.3 are methods for estimating an investment 's doubling time. The rule number (e.g., 72) is divided by the interest percentage per period (usually years) to obtain the approximate number of periods required for doubling. Although scientific calculators and spreadsheet programs ...