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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The One Laptop Per Child Foundation attempted to use a constructivist approach in its project. [58] Laurillard's conversational model [59] is also particularly relevant to e-learning, and Gilly Salmon 's Five-Stage Model is a pedagogical approach to the use of discussion boards.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  4. Ruangguru - Wikipedia

    en.wikipedia.org/wiki/Ruangguru

    Ruangguru (a play of the phrase ruang guru, literally "teachers' office") was founded in April 2014 by Adamas Belva Syah Devara and Muhammad Iman Usman to aid students to find various tutors online. [4] [5] As of August of the same year, there were more than one thousand teachers registered. Ruangguru was also funded by East Ventures.

  5. Chat room - Wikipedia

    en.wikipedia.org/wiki/Chat_room

    Many popular social media platforms are now used as chat rooms, such as WhatsApp, Facebook, Twitter, Discord, Snapchat, Instagram, TikTok, and many more. Graphical multi-user environments. Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology).

  6. Multimedia computer - Wikipedia

    en.wikipedia.org/wiki/Multimedia_computer

    Multimedia computer. A multimedia computer is a computer that is optimized for multimedia performance. Early home computers lacked the power and storage necessary for true multimedia. The games for these systems, along with the demo scene were able to achieve high sophistication and technical polish using only simple, blocky graphics and ...

  7. Deep learning - Wikipedia

    en.wikipedia.org/wiki/Deep_learning

    Deep learning is the subset of machine learning methods based on neural networks with representation learning. The adjective "deep" refers to the use of multiple layers in the network. Methods used can be either supervised, semi-supervised or unsupervised. [2]

  8. Kamus Dewan - Wikipedia

    en.wikipedia.org/wiki/Kamus_Dewan

    Kamus Dewan. Dewan Kamus ( Malay for The Institute Dictionary) is a Malay-language dictionary compiled by Teuku Iskandar and published by Dewan Bahasa dan Pustaka. This dictionary is useful to students who are studying Malay literature as they provide suitable synonym, abbreviations and meanings of many Malay words.

  9. Computer vision - Wikipedia

    en.wikipedia.org/wiki/Computer_vision

    Computer vision is an interdisciplinary field that deals with how computers can be made to gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to automate tasks that the human visual system can do.