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  2. Computer-mediated communication - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated...

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  3. Instant messaging - Wikipedia

    en.wikipedia.org/wiki/Instant_messaging

    A classic example of instant messaging on a desktop computer: the left window of this software showing a list of contacts ("buddy list") and the right window an active IM conversation. Instant messaging (IM) technology is a type of online chat allowing immediate transmission of messages over the Internet or another computer network.

  4. Social information processing (theory) - Wikipedia

    en.wikipedia.org/wiki/Social_information...

    Social information processing theory, also known as SIP, is a psychological and sociological theory originally developed by Salancik and Pfeffer in 1978. [1] This theory explores how individuals make decisions and form attitudes in a social context, often focusing on the workplace. It suggests that people rely heavily on the social information ...

  5. Hyperpersonal model - Wikipedia

    en.wikipedia.org/wiki/Hyperpersonal_model

    Hyperpersonal model. The hyperpersonal model is a model of interpersonal communication that suggests computer-mediated communication (CMC) can become hyperpersonal because it "exceeds [face-to-face] interaction", thus affording message senders a host of communicative advantages over traditional face-to-face (FtF) interaction. [1]

  6. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    For example, interaction models can be used to describe a conversation through instant messaging: the sender sends a message and then has to wait for the receiver to react. Another example is a question/answer session where one person asks a question and then waits for another person to answer.

  7. Two-way communication - Wikipedia

    en.wikipedia.org/wiki/Two-way_communication

    Two-way communication involves feedback from the receiver to the sender. This allows the sender to know the message was received accurately by the receiver. One person is the sender, which means they send a message to another person via face to face, email, telephone, etc. The other person is the receiver, which means they are the one getting ...

  8. Spamming - Wikipedia

    en.wikipedia.org/wiki/Spamming

    Spamming is the use of messaging systems to send multiple unsolicited messages ( spam) to large numbers of recipients for the purpose of commercial advertising, non-commercial proselytizing, or any prohibited purpose (especially phishing ), or simply repeatedly sending the same message to the same user. While the most widely recognized form of ...

  9. Media richness theory - Wikipedia

    en.wikipedia.org/wiki/Media_richness_theory

    Media richness theory ( MRT ), sometimes referred to as information richness theory, is a framework used to describe a communication medium's ability to reproduce the information sent over it. It was introduced by Richard L. Daft and Robert H. Lengel in 1986 as an extension of information processing theory. MRT is used to rank and evaluate the ...