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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute, abbreviated to APM, is a term used in video games, particularly real-time strategy and fighting games which refers to the total number of actions that a player can perform in a minute. Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time ...

  3. Click-through rate - Wikipedia

    en.wikipedia.org/wiki/Click-through_rate

    Click-through rate ( CTR) is the ratio of clicks on a specific link to the number of times a page, email, or advertisement is shown. It is commonly used to measure the success of an online advertising campaign for a particular website, as well as the effectiveness of email campaigns. [1] [2] Click-through rates for ad campaigns vary tremendously.

  4. Counts per minute - Wikipedia

    en.wikipedia.org/wiki/Counts_per_minute

    Counts per minute (abbreviated to cpm) is a measure of the detection rate of ionization events per minute. Counts are only manifested in the reading of the measuring instrument, and are not an absolute measure of the strength of the source of radiation. Whilst an instrument will display a rate of cpm, it does not have to detect counts for one ...

  5. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence of ...

  6. Finger snapping - Wikipedia

    en.wikipedia.org/wiki/Finger_snapping

    Finger snapping. Snapping (or clicking) one's fingers is the act of creating a snapping or clicking sound with one's fingers. Primarily, this is done by building tension between the thumb and another ( middle, index, or ring) finger and then moving the other finger forcefully downward, so it hits the palm of the same hand at a high speed.

  7. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    A typical method of performing a measurement is to transfer a 'large' file from one system to another system and measure the time required to complete the transfer or copy of the file. The throughput is then calculated by dividing the file size by the time to get the throughput in megabits, kilobits, or bits per second.

  8. Bandwidth (computing) - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_(computing)

    The term bandwidth sometimes defines the net bit rate peak bit rate, information rate, or physical layer useful bit rate, channel capacity, or the maximum throughput of a logical or physical communication path in a digital communication system. For example, bandwidth tests measure the maximum throughput of a computer network.

  9. Cycle per second - Wikipedia

    en.wikipedia.org/wiki/Cycle_per_second

    1 Hz=1 s −1. The cycle per second is a once-common English name for the unit of frequency now known as the hertz (Hz). Cycles per second may be denoted by c.p.s., c/s, or, ambiguously, just "cycles" (Cyc., Cy., C, or c). The term comes from repetitive phenomena such as sound waves having a frequency measurable as a number of oscillations, or ...

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