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  2. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    Digital learning. Digital learning is learning that is supported by technology. [1] It encompasses any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to ...

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  4. Ministry of Education, Culture, Research, and Technology

    en.wikipedia.org/wiki/Ministry_of_Education...

    The Ministry of Education, Culture, Research, and Technology ( Indonesian: Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi, abbreviated Kemendikbudristek) is a government ministry of the Indonesian government responsible for education, cultural, research, and technology affairs. Its formation resulted from the merger of the Ministry of ...

  5. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Multimedia instructional design principles. Beginning with cognitive load theory as their motivating scientific premise, researchers such as Richard E. Mayer, John Sweller, and Roxana Moreno established within the scientific literature a set of multimedia instructional design principles that promote effective learning.

  6. Double-loop learning - Wikipedia

    en.wikipedia.org/wiki/Double-loop_learning

    Double-loop learning. Double-loop learning entails the modification of goals or decision-making rules in the light of experience. The first loop uses the goals or decision-making rules, the second loop enables their modification, hence "double-loop". Double-loop learning recognises that the way a problem is defined and solved can be a source of ...

  7. Transfer learning - Wikipedia

    en.wikipedia.org/wiki/Transfer_learning

    Transfer learning ( TL) is a technique in machine learning (ML) in which knowledge learned from a task is re-used in order to boost performance on a related task. [1] For example, for image classification, knowledge gained while learning to recognize cars could be applied when trying to recognize trucks.

  8. PPSMI - Wikipedia

    en.wikipedia.org/wiki/PPSMI

    PPSMI. Pengajaran dan Pembelajaran Sains dan Matematik Dalam Bahasa Inggeris ( PPSMI) ( the teaching and learning of science and mathematics in English) is a government policy aimed at improving the command of the English language among pupils at primary and secondary schools in Malaysia. In accordance to this policy, the Science and ...

  9. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_Studies

    Multimedia studies. Multimedia studies is an interdisciplinary field of academic discourse focused on the understanding of technologies and cultural dimensions of linking traditional media sources with ones based on new media to support social systems.