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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Cognitive load theory (and by extension, many of the multimedia instructional design principles) is based in part on a model of working memory by Alan Baddeley and Graham Hitch, who proposed that working memory has two largely independent, limited capacity sub-components that tend to work in parallel – one visual and one verbal/acoustic.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia. Multimedia is a form of communication that uses a combination of different content forms, such as writing, audio, images, animations, or video, into a single interactive presentation, in contrast to traditional mass media, such as printed material or audio recordings, which feature little to no interaction between users.

  4. Google Scholar - Wikipedia

    en.wikipedia.org/wiki/Google_Scholar

    Google Scholar is a freely accessible web search engine that indexes the full text or metadata of scholarly literature across an array of publishing formats and disciplines. . Released in beta in November 2004, the Google Scholar index includes peer-reviewed online academic journals and books, conference papers, theses and dissertations, preprints, abstracts, technical reports, and other ...

  5. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning ( ExL) is the process of learning through experience, and is more narrowly defined as "learning through reflection on doing". [1] Hands-on learning can be a form of experiential learning, but does not necessarily involve students reflecting on their product. [2] [3] [4] Experiential learning is distinct from rote or ...

  6. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_Studies

    Multimedia studies. Multimedia studies is an interdisciplinary field of academic discourse focused on the understanding of technologies and cultural dimensions of linking traditional media sources with ones based on new media to support social systems.

  7. First Media (Indonesian media company) - Wikipedia

    en.wikipedia.org/wiki/First_Media_(Indonesian...

    www .firstmedia .com. PT First Media Tbk is an Indonesian media and telecommunications company which primarily focused on pay cable television and Internet services. The company was primarily owned by the Lippo Group, but in late 2019 the group began reducing the shares it owned. [1] By August 2021, Axiata (who operates the XL network) obtained ...

  8. Remote viewing - Wikipedia

    en.wikipedia.org/wiki/Remote_viewing

    Remote viewing ( RV) is the practice of seeking impressions about a distant or unseen subject, purportedly sensing with the mind. [1] A remote viewer is expected to give information about an object, event, person, or location hidden from physical view and separated at some distance. [2] Physicists Russell Targ and Harold Puthoff, parapsychology ...

  9. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality ( VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ), education (such as medical, safety or military training) and business (such as virtual meetings).