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  2. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [1] [2] When referred to with its abbreviation, "EdTech," it often refers to the industry of companies that create educational technology.

  3. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software). In the narrower sense used ...

  4. List of computer term etymologies - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_term...

    This is a list of the origins of computer-related terms or terms used in the computing world (i.e., a list of computer term etymologies ). It relates to both computer hardware and computer software . Names of many computer terms, especially computer applications, often relate to the function they perform, e.g., a compiler is an application that ...

  5. List of technology terms - Wikipedia

    en.wikipedia.org/wiki/List_of_technology_terms

    This is an alphabetical list of notable technology terms. It includes terms with notable applications in computing, networking, and other technological fields ...

  6. Interactive Learning - Wikipedia

    en.wikipedia.org/wiki/Interactive_Learning

    Interactive learning is a pedagogical approach that incorporates social networking and urban computing into course design and delivery. It has emerged as a result of the widespread use of digital technology and virtual communication among students. The integration of digital media in education has contributed to the popularity and reliance on ...

  7. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  8. Kewala's Typing Adventure - Wikipedia

    en.wikipedia.org/wiki/Kewala's_Typing_Adventure

    Genre (s) Edutainment. Kewala's Typing Adventure [a] is a 1996 Australian educational typing -themed video game, featuring a koala protagonist named Kewala. It was developed by Sydney -based software company Typequick, and localised by Japan Data Pacific for the Japanese market. The game was renamed Typequick for Students in 1997 and, by 2002 ...

  9. Glossary of video terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_terms

    a) A bit stream duplicate of the original data. b) An imitation or representation of a person or thing, drawn, painted, photographed, axis etc. [5] Image Intensifier. A device that intensifies low light-level images to light levels that can be seen with the human eye or can be detected by a video camera.

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