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Mastermind LP ( trading as Mastermind Toys) is a Canadian toy store chain based in Scarborough, Toronto, Ontario. It was founded in 1984 by brothers Andy and Jonathan Levy. [1] On January 15, 2024, Unity Acquisitions Inc. announced that it had completed the acquisition of the company. [2]
Mastermind Toys; Toys “R” Us Canada — Independent since 2018 - formerly, the Canadian division of the US-based Toys "R" Us; Defunct toy stores: Tops 'N' Toys; Toy City — toy chain owned by Consumers Distributing; The Disney Store Canada — Moved to online operations; List of defunct stores
Toy Biz, Inc. (later known as Marvel Toys) was a toy manufacturer, originally founded in Montreal, Quebec as Charan Toys. The company is best known for holding the Marvel Comics toy license from 1990 to 2006. In 1993, Marvel Entertainment Group acquired in a minority stake in Toy Biz. [1] In 1998, Toy Biz merged with Marvel Entertainment Group ...
It was a late-millennium version of Tulip Mania: the sudden belief that Beanie Babies, mass-produced stuffed animals filled with plastic pellets, would rise enough in value to make them lucrative ...
Bankruptcy. The mere word can evoke shame, fear and dread -- and for good reason. When you file for bankruptcy, your credit score takes a major blow, possibly dropping as much as 240 points,...
The Mego Corporation is an American toy company that in its original iteration was first founded in 1954. Originally known as a purveyor of dime store toys, in 1971 the company shifted direction and became famous for producing licensed action figures (including the long running "World's Greatest Super Heroes" line), celebrity dolls, and the Micronauts toy line.
The case at issue here is a high-profile dispute involving bankrupt OxyContin manufacturer Purdue Pharma and the billionaire Sackler family that once controlled it. The main question in Harrington v.
Zany Brainy was an American retail store chain owned by FAO Schwarz. Its merchandise consisted of educational toys and multi-media products aimed at children ages 4–13, such as games and puzzles, infant development toys, books, audiocassettes, CDs, videos, arts and crafts, building toys and trains, computer software, electronic learning aids ...