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Social media use dovetails with mental health in myriad positive and negative ways, the survey results suggest. About 36% of respondents said social media has taught them about mental health issues.
Social media affects younger people more. McKinsey found that Gen Z is more apt to say social media and technology cause them mental health problems, but that's not the case worldwide. Gen Zers in ...
In addition to creating a constant link to the 24-hour news cycle, technology contributes to decreased mental health in other ways. We are always “reachable,” which can encroach on downtime ...
"While social media causes a lot of these body image issues and stuff, people have also been using it to counteract that bad stuff," Shira Cohen, 14, chimed in. "Yes, body positivity," Meehan said ...
Experts from many different fields have conducted research and held debates about how using social media affects mental health.Research suggests that mental health issues arising from social media use affect women more than men and vary according to the particular social media platform used, although it does affect every age and gender demographic in different ways.
According to the APA, these unrealistic beauty standards are detrimental to the developing mind and can cause serious mental health issues. Engaging with social media platforms two hours before falling asleep can affect sleep quality, and a longer duration of digital media use is associated with reduced total sleep time.
Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...
In China, Japan, South Korea and the United States, governmental efforts have been enacted to address issues relating to digital media use and mental health. China's Ministry of Culture has enacted several public health efforts from as early as 2006 to address gaming and internet-related disorders. In 2007, an "Online Game Anti-Addiction System ...