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LabVIEW is commonly used for data acquisition, instrument control, and industrial automation on a variety of operating systems (OSs), including macOS and other versions of Unix and Linux, as well as Microsoft Windows . The latest versions of LabVIEW are LabVIEW 2023 Q1 (released in April 2023) and LabVIEW NXG 5.1 (released in January 2021). [3]
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Comparison. In general, Direct3D is designed to virtualize 3D hardware interfaces. Direct3D frees the programmer from accommodating the graphics hardware. OpenGL, on the other hand, is designed to be a 3D hardware-accelerated rendering system that may be emulated in software.
LabWindows/CVI (CVI is short for C for Virtual Instrumentation) is an ANSI C programming environment for test and measurement developed by National Instruments. The program was originally released as LabWindows for DOS in 1987, but was soon revisioned (and renamed) for the Microsoft Windows platform. The current version of LabWindows/CVI ...
OpenGL Utility Library. The OpenGL Utility Library ( GLU) is a computer graphics library for OpenGL . It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.
OpenGL ( Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering . Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and ...
OpenGL for Safety Critical applications ( OpenGL SC) is a subset of the OpenGL 3D graphics application programming interface (API) designed to meet the needs of the Safety Critical market for avionics, industrial, military, medical and automotive applications including FAA DO-178C/ED-12C Level A certification.
Java OpenGL ( JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD ...
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