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Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. [ 1 ] In the development of educational software , an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]
The most extensively studied mode of multimedia translation, subtitling is the linguistic practice showing written text on a screen that conveys "a target language version of the source speech." [8] Consisting of many sub-types, the one most commonly used is interlinguistic subtitling, which is usually displayed in open captions. [7]
The initial announcement was followed by a call to the sector for Expressions of Interest to participate in the e-learning benchmarking exercise (e-benchmarking). A consultative Town Meeting was also held at the Academy, York in November 2005. (The pilot phase of the e-Learning Benchmarking Exercise commenced in January 2006.)
Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses different mobile telecommunication equipment, such as cellular phones. When a learner interacts with the e-learning environment, it is called augmented learning. By adapting to the needs of ...
Between 2006 and 2007, as a Transversal Action under the European eLearning Programme, the Open e-Learning Content Observatory Services (OLCOS) project carries out a set of activities that aim at fostering the creation, sharing and re-use of Open Educational Resources (OER) in Europe and beyond.
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