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  2. Talk:Perplexity (company) - Wikipedia

    en.wikipedia.org/wiki/Talk:Perplexity_(company)

    Tesis utama kaum logistik adalah bahwa matematika murni merupakan cabang ari logika. Kaum formalis menekankan kepada aspek formal dari matematika sebagai bahasa perlambang (sign-language) dan mengusahakan konsistensi dalam penggunaan matematika sebagai bahasa lambang. Usaha kaum formalis ini belum banyak membawa hasil.

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia refers to the integration of multiple forms of content such as text, audio, images, video, and interactive elements into a single digital platform or application. This integration allows for a more immersive and engaging experience compared to traditional single-medium content. Multimedia is utilized in various fields including ...

  4. Multimedia Nusantara University - Wikipedia

    en.wikipedia.org/wiki/Multimedia_nusantara...

    Multimedia Nusantara University had been established on the initiative of Dr. (HC) Jakob Oetama, the founder of Kompas Gramedia.The initiative was then come into realisation by works among the leaders of Kompas Gramedia, namely: Agung Adiprasetyo (CEO), Teddy Surianto (Business Development), the ranks of Kompas Gramedia Board of Directors and the Founding Committee, led by Dr. Ir. P.M. Winarno ...

  5. Indonesia Institute of the Arts Yogyakarta - Wikipedia

    en.wikipedia.org/wiki/Indonesia_Institute_of_the...

    The Indonesia Institute of the Arts Yogyakarta (Institut Seni Indonesia Yogyakarta, ISI Yogyakarta) is a state-owned college in Bantul Regency, Special Region of Yogyakarta, Indonesia. It teaches visual, performing, and media arts in traditional Indonesian and modern international styles. ISI Yogyakarta was ranked number one in Indonesia on the ...

  6. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

  7. Media art history - Wikipedia

    en.wikipedia.org/wiki/Media_art_history

    Media art history is an interdisciplinary field of research that explores the current developments as well as the history and genealogy of new media art, digital art, and electronic art. [1][2][3] On the one hand, media art histories addresses the contemporary interplay of art, technology, and science. [4][5][6] On the other, it aims to reveal ...

  8. Multimedia studies - Wikipedia

    en.wikipedia.org/wiki/Multimedia_studies

    Multimedia studies as a discipline came out of the need for media studies to be made relevant to the new world of CD-ROMs and hypertext in the 1990s. Revolutionary books like Jakob Nielsen's Hypertext and Hypermedia lay the foundations for understanding multimedia alongside traditional cognitive science and interface design issues. [1]

  9. Mixed media - Wikipedia

    en.wikipedia.org/wiki/Mixed_media

    Mixed media art by Adam Niklewicz. In visual art, mixed media describes artwork in which more than one medium or material has been employed. [1][2] Assemblages, collages, and sculpture are three common examples of art using different media. Materials used to create mixed media art include, but are not limited to, paint, cloth, paper, wood and ...