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  2. Cooley–Tukey FFT algorithm - Wikipedia

    en.wikipedia.org/wiki/Cooley–Tukey_FFT_algorithm

    The Cooley–Tukey algorithm, named after J. W. Cooley and John Tukey, is the most common fast Fourier transform (FFT) algorithm. It re-expresses the discrete Fourier transform (DFT) of an arbitrary composite size = in terms of N 1 smaller DFTs of sizes N 2, recursively, to reduce the computation time to O(N log N) for highly composite N (smooth numbers).

  3. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...

  4. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    Branch and bound. Branch and bound (BB, B&B, or BnB) is a method for solving optimization problems by breaking them down into smaller sub-problems and using a bounding function to eliminate sub-problems that cannot contain the optimal solution. It is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as ...

  5. Rabin–Karp algorithm - Wikipedia

    en.wikipedia.org/wiki/Rabin–Karp_algorithm

    In computer science, the Rabin–Karp algorithm or Karp–Rabin algorithm is a string-searching algorithm created by Richard M. Karp and Michael O. Rabin (1987) that uses hashing to find an exact match of a pattern string in a text. It uses a rolling hash to quickly filter out positions of the text that cannot match the pattern, and then checks ...

  6. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    Yes. In computer science, quickselect is a selection algorithm to find the k th smallest element in an unordered list, also known as the k th order statistic. Like the related quicksort sorting algorithm, it was developed by Tony Hoare, and thus is also known as Hoare's selection algorithm. [1] Like quicksort, it is efficient in practice and ...

  7. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Sutherland–Hodgman algorithm. The Sutherland–Hodgman algorithm is an algorithm used for clipping polygons. It works by extending each line of the convex clip polygon in turn and selecting only vertices from the subject polygon that are on the visible side.

  8. Semantics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Semantics_(computer_science)

    v. t. e. In programming language theory, semantics is the rigorous mathematical study of the meaning of programming languages. [1] Semantics assigns computational meaning to valid strings in a programming language syntax. It is closely related to, and often crosses over with, the semantics of mathematical proofs.

  9. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color.