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  2. China to curb gaming spend; Tencent, NetEase plunge - AOL

    www.aol.com/news/china-issues-rules-curb-gaming...

    Beijing has become increasingly tough on video games over the years. In 2021, China set strict playtime limits for under 18s and suspended approvals of new video games for about eight months ...

  3. Video games in China - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_China

    By 2007, the size of the Chinese video game market was estimated to be about US$1.7 billion with around 42 million players, having grown 60% from the previous year mostly driven by online gaming. At this stage, China's impact on the larger global market, valued at US$41.9 billion, was not considered significant, as much of it was still driven ...

  4. China appears to U-turn on 'obsessive' gaming crackdown - AOL

    www.aol.com/china-appears-u-turn-strict...

    China is the world's biggest online gaming market, but the industry has had frequent run-ins with the authorities. The new rules would have limited in-game purchases.

  5. China's gaming stocks climb on report regulatory ... - AOL

    www.aol.com/news/chinas-gaming-stocks-climb...

    January 2, 2024 at 7:04 PM. SHANGHAI (Reuters) -Chinese gaming stocks rose on Wednesday to outperform a weak broader market, after Reuters reported China removed a gaming regulatory official ...

  6. Video game addiction in China - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction_in_China

    Video game addiction is considered an impulse control disorder, [6] analogous to pathological gambling that does not include using intoxicating drugs. In China, as well as other parts of the world, the disorder is considered a problem. In June 2018, the World Health Organization listed "gaming disorder" in the 11th Revision of its International ...

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by the COVID-19 pandemic in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  8. What’s China gaming at? Why its tech giants are ... - AOL

    www.aol.com/china-gaming-why-tech-giants...

    After decades of the U.S. and Japan dominating the gaming space, China’s influence is growing as its tech giants snap up gaming studios around the world.

  9. Video game censorship - Wikipedia

    en.wikipedia.org/wiki/Video_game_censorship

    In 2013, the Entertainment Software Association, the lobbying group for the video games industry, had enlisted over 500,000 members to the "Video Game Voters Network," a "grassroots" lobbying group to mobilize gamers to act against public policy that may negatively impact the gaming industry.

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