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Sample Ishikawa diagram shows the causes contributing to problem. The defect, or the problem to be solved, [1] is shown as the fish's head, facing to the right, with the causes extending to the left as fishbones; the ribs branch off the backbone for major causes, with sub-branches for root-causes, to as many levels as required.
The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of items numbered from 1 up to , each with a weight and a value , along with a maximum weight capacity ,
Template matching theory describes the most basic approach to human pattern recognition. It is a theory that assumes every perceived object is stored as a "template" into long-term memory. [4] Incoming information is compared to these templates to find an exact match. [5]
There are 92 solutions. The problem was first posed in the mid-19th century. In the modern era, it is often used as an example problem for various computer programming techniques. The eight queens puzzle is a special case of the more general n queens problem of placing n non-attacking queens on an n×n chessboard.
In graph-theoretic terms, the theorem states that for loopless planar graph, its chromatic number is ().. The intuitive statement of the four color theorem – "given any separation of a plane into contiguous regions, the regions can be colored using at most four colors so that no two adjacent regions have the same color" – needs to be interpreted appropriately to be correct.
The problem concerns two envelopes, each containing an unknown amount of money. The two envelopes problem, also known as the exchange paradox, is a paradox in probability theory. It is of special interest in decision theory and for the Bayesian interpretation of probability theory. It is a variant of an older problem known as the necktie paradox.
Many improvement practitioners attempt to use the same DMAIC process, effective in solving the problem, as a framework for communication only to leave the audience confused and frustrated. One proposed solution to this problem is reorganizing the DMAIC information using the Minto Pyramid Principle's SCQA and MECE tools.
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly-colored areas with a different color, and in games such as Go and Minesweeper for ...