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The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely. Unlike rendering methods that use Monte Carlo algorithms (such as path tracing), which handle all types of light ...
In radiometry, radiosity is the radiant flux leaving (emitted, reflected and transmitted by) a surface per unit area, and spectral radiosity is the radiosity of a surface per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of wavelength. [1] The SI unit of radiosity is the watt per square ...
A hemicube is a data structure used in computer graphics to represent a 180° view from a surface or point in space. It is a cube that has been cut in half along a plane parallel to one of its faces, resulting in six faces. The six faces of the hemicube are divided into different shapes, depending on their aspect ratio.
Radiant exitance. Radiant exitance of a surface, denoted Me ("e" for "energetic", to avoid confusion with photometric quantities), is defined as [1] where ∂ is the partial derivative symbol, Φe is the radiant flux emitted, and A is the surface area. If we want to talk about the radiant flux received by a surface, we speak of irradiance.
In radiometry, radiant exposure or fluence is the radiant energy received by a surface per unit area, or equivalently the irradiance of a surface, integrated over time of irradiation, and spectral exposure is the radiant exposure per unit frequency or wavelength, depending on whether the spectrum is taken as a function of frequency or of ...
Radiosity is a method which attempts to simulate the way in which directly illuminated surfaces act as indirect light sources that illuminate other surfaces. This produces more realistic shading and seems to better capture the ' ambience ' of an indoor scene.
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