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  2. Event-driven programming - Wikipedia

    en.wikipedia.org/wiki/Event-driven_programming

    Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected. Event-driven programs can be written in any programming ...

  3. Event (computing) - Wikipedia

    en.wikipedia.org/wiki/Event_(computing)

    Event (computing) In programming and software design, an event is an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software. Computer events can be generated or triggered by the system, by the user, or in other ways.

  4. Event-driven architecture - Wikipedia

    en.wikipedia.org/wiki/Event-driven_architecture

    An event driven architecture may be built on four logical layers, starting with the sensing of an event (i.e., a significant temporal state or fact), proceeding to the creation of its technical representation in the form of an event structure and ending with a non-empty set of reactions to that event. [6]

  5. Comparison of programming paradigms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    Event-driven programmingprogram control flow is determined by events, such as sensor inputs or user actions (mouse clicks, key presses) or messages from other programs or threads. Automata-based programming – a program, or part, is treated as a model of a finite state machine or any other formal automaton.

  6. Stream processing - Wikipedia

    en.wikipedia.org/wiki/Stream_processing

    Stream processing. In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming ...

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    Observer pattern. In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by calling one of their methods . It is often used for implementing distributed event ...

  8. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    Reactor pattern. The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently. The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [1]

  9. Event loop - Wikipedia

    en.wikipedia.org/wiki/Event_loop

    The event loop is a specific implementation technique of systems that use message passing. Alternative designs. This approach is in contrast to a number of other alternatives: Traditionally, a program simply ran once, then terminated. This type of program was very common in the early days of computing, and lacked any form of user interactivity.

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