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  2. Non-linear media - Wikipedia

    en.wikipedia.org/wiki/Non-linear_media

    Non-linear media is a form of audiovisual media that can be interacted with by the viewer, such as by selecting television shows to watch through a video on demand type service, by playing a video game, by clicking through a website, or by interacting through social media. Non-linear media is a move away from traditional linear media, in which ...

  3. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Multimedia is a robust education methodology within the social work context. The five different types of multimedia that support the education process are narrative media, interactive media, communicative media, adaptive media, and productive media. Contrary to long-standing belief, multimedia technology in social work education existed before ...

  4. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    Interactive media are an instance of a computational method influenced by the sciences of cybernetics, autopoiesis and system theories, and challenging notions of reason and cognition, perception and memory, emotions and affection. Any form of interface between the end user / audience and the medium may be considered interactive.

  5. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    Hypermedia, an extension of the term hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. It is also related to the field of electronic literature.

  6. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Project-based learning ( PBL) is a teaching method that involves a dynamic classroom approach in which it is believed that students acquire a deeper knowledge through active exploration of real-world challenges and problems. [1] Students learn about a subject by working for an extended period of time to investigate and respond to a complex ...

  7. Digital storytelling - Wikipedia

    en.wikipedia.org/wiki/Digital_storytelling

    Digital storytelling is a short form of digital media production that allows everyday people to create and share their stories online. The method is frequently used in schools, [1] [2] [3] museums, [4] libraries, [5] social work and health settings, [6] [7] and communities. [8] They are thought to have educational, democratizing [9] and even ...

  8. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    A non-linear video editing studio. Non-linear editing is a form of offline editing for audio, video, and image editing. In offline editing, the original content is not modified in the course of editing. In non-linear editing, edits are specified and modified by specialized software. A pointer-based playlist, effectively an edit decision list ...

  9. Kdenlive - Wikipedia

    en.wikipedia.org/wiki/Kdenlive

    Video editing software. License. GPL-3.0-or-later [3] [4] [5] Website. kdenlive .org. Kdenlive ( / ˌkeɪdɛnˈlaɪv /; [6] [7] acronym for KDE Non-Linear Video Editor [8]) is a free and open-source video editing software based on the MLT Framework, KDE and Qt. The project was started by Jason Wood in 2002, and is now maintained by a small team ...