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Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1][2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems.
Java 2D is an API for drawing two-dimensional graphics using the Java programming language. Every Java 2D drawing operation can ultimately be treated as filling a shape using a paint and compositing the result onto the screen.
List of 3D graphics libraries 3D graphics have become so popular, particularly in video games, that specialized APIs (application programming interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract ...
Java 3D is a scene graph -based 3D application programming interface (API) for the Java platform. It runs on top of either OpenGL or Direct3D until version 1.6.0, which runs on top of Java OpenGL (JOGL).
Processing is a free graphics library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.
Engines The following list is not exhaustive. Also, it mixes game engines with rendering engines as well as API bindings without any distinctions.
Swing (Java) Swing is a GUI widget toolkit for Java. [1] It is part of Oracle 's Java Foundation Classes (JFC) – an API for providing a graphical user interface (GUI) for Java programs. Swing was developed to provide a more sophisticated set of GUI components than the earlier Abstract Window Toolkit (AWT).
A shading language is a graphics programming language adapted to programming shader effects. Such language forms usually consist of special data types, like "color" and "normal".