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  2. Information and communications technology - Wikipedia

    en.wikipedia.org/wiki/Information_and...

    A mindmap of ICTs. Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications [1] and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit ...

  3. Multimedia City - Wikipedia

    en.wikipedia.org/wiki/Multimedia_City

    Computer games used in education, business and entertainment. Internet, development of technologies such as Web 2.0, CSS, PHP, Java to be used in different purposes and fields. E-marketing, e-advertising, use of multimedia in marketing and advertisement. E-learning, increasing multimedia technology usage in education.

  4. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Others require only that free use to be granted for educational purposes, possibly excluding commercial uses. These definitions also have common elements, namely they all: cover use and reuse, repurposing, and modification of the resources; include free use for educational purposes by teachers and learners; encompass all types of digital media ...

  5. Special education - Wikipedia

    en.wikipedia.org/wiki/Special_education

    Special education (also known as special-needs education, aided education, alternative provision, exceptional student education, special ed., SDC, and SPED) is the practice of educating students in a way that accommodates their individual differences, disabilities, and special needs. This involves the individually planned and systematically ...

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    The use of multimedia and technology tools helps enhance the atmosphere of the classroom, thus enhancing the active learning experience. In this way, each student actively engages in the learning process. Teachers can use movies, videos, games, and other fun activities to enhance the effectiveness of the active learning process.

  7. Hypermedia - Wikipedia

    en.wikipedia.org/wiki/Hypermedia

    Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks.This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia.

  8. Graphics - Wikipedia

    en.wikipedia.org/wiki/Graphics

    Graphics (from Ancient Greek γραφικός (graphikós) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain.

  9. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    A subgenre of object animation involving using Lego or other similar brick toys to make an animation. [100] [101] These have had a recent boost in popularity with the advent of video sharing sites, YouTube and the availability of cheap cameras and animation software. [102] Pixilation Involves the use of live humans as stop-motion characters. [103]