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Usenet ( / ˈjuːznɛt / ), USENET, [1] or, "in full", User's Network, [1] is a worldwide distributed discussion system available on computers. It was developed from the general-purpose Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Ellis conceived the idea in 1979, and it was established in 1980. [2]
Austin Curtright, USA TODAY NETWORK. November 4, 2023 at 6:03 AM. Two top-15 matchups headline the SEC schedule in Week 10 of the 2023 college football season, as Alabama hosts LSU and Missouri ...
October 28, 2023 at 4:01 AM. The annual rivalry between Georgia and Florida, informally known as the "World's Largest Outdoor Cocktail Party," headlines the SEC college football schedule in Week 9 ...
ESPN. ESPN (an abbreviation of its original name, the Entertainment and Sports Programming Network [2]) is an American international basic cable sports channel owned by The Walt Disney Company (80% and operational control) and Hearst Communications (20%) through the joint venture ESPN Inc. The company was founded in 1979 by Bill Rasmussen ...
The Network Access Identifier (NAI) is the user identity submitted by the client during network access authentication. It is used mainly for two purposes: The NAI is used when roaming, to identify the user. To assist in the routing of the authentication request to the user's authentication server.
User identifier. Unix-like operating systems identify a user by a value called a user identifier, often abbreviated to user ID or UID. The UID, along with the group identifier (GID) and other access control criteria, is used to determine which system resources a user can access. The password file maps textual user names to UIDs.
Game Center is an online multiplayer "social gaming network" released by Apple. It allows users to "invite friends to play a game, start a multiplayer game through matchmaking, track their achievements, and compare their high scores on a leaderboard." iOS 5 and above adds support for profile photos.
Session (computer science) In computer science and networking in particular, a session is a time-delimited two-way link, a practical (relatively high) layer in the TCP/IP protocol enabling interactive expression and information exchange between two or more communication devices or ends – be they computers, automated systems, or live active ...