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  2. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    User-centered design is based on the understanding of a user, their demands, priorities and experiences and when used, is known to lead to an increased product usefulness and usability as it delivers satisfaction to the user. [4] User-centered design applies cognitive science principles to create intuitive, efficient products by understanding ...

  3. User experience design - Wikipedia

    en.wikipedia.org/wiki/User_Experience_Design

    User experience design is a user centered design approach because it considers the user's experience when using a product or platform. [2] Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research.

  4. Human-centered design - Wikipedia

    en.wikipedia.org/wiki/Human-centered_design

    Human-centered design is an approach to interactive systems development that aims to make systems usable and useful by focusing on the users, their needs and requirements, and by applying human factors/ergonomics, and usability knowledge and techniques. This approach enhances effectiveness and efficiency, improves human well-being, user ...

  5. Use-centered design - Wikipedia

    en.wikipedia.org/wiki/Use-centered_design

    Use-centered design is a design philosophy in which the focus is on the goals and tasks associated with skill performance in specific work or problem domains, in contrast to a user-centered design approach, where the focus is on the needs, wants, and limitations of the end user of the designed artifact. Bennett and Flach (2011) [1] have drawn a ...

  6. Persona (user experience) - Wikipedia

    en.wikipedia.org/wiki/Persona_(user_experience)

    Persona (user experience) A persona (also user persona, user personality, customer persona, buyer persona) in user-centered design and marketing is a personalized fictional character created to represent a user type that might use a site, brand, or product in a similar way. [1] Personas represent the similarities of consumer groups or segments ...

  7. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    As a process of designing. An iterative, non-linear process, design thinking includes activities such as context analysis, user testing, problem finding and framing, ideation and solution generating, creative thinking, sketching and drawing, prototyping, and evaluating. Core features of design thinking include the abilities to: employ non ...

  8. User journey - Wikipedia

    en.wikipedia.org/wiki/User_journey

    A user journey is the experiences a person has when interacting with something, typically software. This idea is generally used by those involved with user experience design, web design, user-centered design, or anyone else focusing on how users interact with software experiences. It is often used as a shorthand for the overall user experience ...

  9. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Human–computer_interaction

    The Association for Computing Machinery (ACM) defines human–computer interaction as "a discipline that is concerned with the design, evaluation, and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them". [4] A key aspect of HCI is user satisfaction, also referred to as End-User ...