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  2. Active Worlds - Wikipedia

    en.wikipedia.org/wiki/Active_Worlds

    Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995.Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual worlds and environments that others have built.

  3. List of virtual communities with more than 1 million users

    en.wikipedia.org/wiki/List_of_virtual...

    GrabCAD Community is the largest online CAD library, design and 3D printing tutorials, and a network of additive professionals 2009: 11,000,000 [70] Open N/A Habbo: General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000 [71] [72] [73] Open to people 13 and older 15,255 [74] HER

  4. Stickam - Wikipedia

    en.wikipedia.org/wiki/Stickam

    Stickam launched its social login feature at VidCon 2012 (where Stickam had teamed with Maker Studios to live stream VidCon 2012). [6] Broadcasters on Stickam can allow their friends and followers to log into their chat rooms by using Facebook, Twitter, YouTube, Tumblr, LinkedIn, Myspace, or Gmail.

  5. Chaturbate - Wikipedia

    en.wikipedia.org/wiki/Chaturbate

    "Chaturbate" is a portmanteau of "chat" and "masturbate". Viewers are allowed to watch for free (with the exception of private shows), but pay money in the form of "tips" in order to see certain sex acts performed.

  6. Online child abuse - Wikipedia

    en.wikipedia.org/wiki/Online_child_abuse

    Online child abuse is a unique form of child abuse also known as “Cyber Molestation” due to its virtual, distanced, and anonymous nature. Such abuse may not happen face-to-face, nor does it necessarily require physical contact.

  7. Virtual crime - Wikipedia

    en.wikipedia.org/wiki/Virtual_crime

    Virtual Economy - Also called a synthetic economy, a virtual economy exists within a virtual world, and users utilize it to buy, sell, and invest in virtual items, services, and properties. [4] With the rise of virtual worlds, virtual economies see an increase in usage, demand, and currency exchange within, much like in real life. [ 4 ]

  8. The Palace (computer program) - Wikipedia

    en.wikipedia.org/wiki/The_Palace_(computer_program)

    The Palace is a computer program to access graphical chat room servers, called palaces, in which users may interact with one another using graphical avatars overlaid on a graphical backdrop.

  9. Virtual dressing room - Wikipedia

    en.wikipedia.org/wiki/Virtual_dressing_room

    3D fitting rooms use computer-generated 3D images to create an experience similar to that seen in virtual world computer games. These solutions generate a virtual mannequin using customer body measurements and shape information. An avatar of the shopper is created, which requires the shopper to measure themselves and provide these data ...

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